The top card forms the discard pile when it is face-up, & the remaining cards form the draw pile. In order to create valid sets (three or four cards of the same rank) and sequences (three or more consecutive cardrummy holeys of the same suit), players alternately draw cards from the draw pile and the discard pile. Jokers are an exciting twist because they can be used as wild cards to replace any other card in a set or sequence. Players must strategically choose which cards to keep and which to discard as their turns progress. The round is over when one player declares "Rummy" and successfully melds all of their cards into sets & sequences.
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