Each player draws a card from the draw or discard pile in turn, trying to create melds—valid combinations. Three or more consecutive cards in the same suit (a run) or three or more jili slots democards of the same rank (a set) can make up a meld. A player can "go out" by discarding their final card after successfully forming their melds. Players must first make sure that every card in their deck is a part of a legitimate combination. When one player leaves the game, points are determined by counting the number of unmelded cards in the opponents' hands.
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